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Naruto RPG
Welcome to Naruto RPG! This is a text-based RPG where you can play as a canon character or create your own and RP in the land of Naruto! Be sure to read the rules before you register. After you can create your character and wait for an admin to approve you. Then, let the roleplaying begin! ^^
(Feel free to contact an admin if you need any help.)
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 souzens jutsus and his puppets jutsus

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smartfiredragon

smartfiredragon


Posts : 241
Join date : 2009-09-20
Age : 37

souzens jutsus and his puppets jutsus Empty
PostSubject: souzens jutsus and his puppets jutsus   souzens jutsus and his puppets jutsus EmptySun Oct 11, 2009 5:51 pm

Souzens jutsus

Name: Puppetry Technique
Rank: C
Jutsu Type: ninjustu
Elemental Affinity: None
Description:
The Puppetry Technique Ninjutsu technique that allows a ninja to use a puppet to attack from afar. Using their body's chakra, the ninja emits strings of chakra that run from their fingers to the puppet. The puppet itself can be loaded with many weapons and tools, allowing the puppet master to remain hidden while the puppet moves and attacks the target.

Name: Puppetry Replacement
Rank: C
Jutsu Type: ninjutsu
Elemental Affinity: none
Description:
Forming a simple hand seal while using Puppetry Technique on a puppet. The Puppeteer then can change place with any chosen puppet right at that moment in time. This helps the Puppeteer slip out of a harmful situation and place a puppet in close range of his opponent. This can end up being very destructive for the opponent if they are not quick.


Name: Puppet Summon
Rank: C
Jutsu Type: ninjutsu
Elemental Affinity: none
Description:
This allows the puppeteer to call forth their puppets from the scroll they are sealed within. Once the scroll is open the puppeteer attaches a chakra string or two to the puppet they wish to call out. Thus pulling the puppet from the scroll. To place to puppet back into the scroll they reverse is and push the puppet in using chakra strings.

Name: Kuchiyose no Jutsu (Spiritualism Technique)
Rank: C rank
Jutsu Type: Ninjutsu
Elemental Affinity: None
Description:
A powerful jutsu, Ninpo Kuchiyose allows a ninja to summon animals, objects and the dead to fight on their behalf. The ninja normally signs a blood contract with the animal species, which allows them to summon different size and skill levels of creature. The ability to summon more advanced animals largely depends upon the amount of chakra the ninja can muster to perform the jutsu. To summon the creature the ninja will wipe blood on the hand, perform the necessary handseals and then touch their hand to the ground or another object. Though it appears that as long as significant pressure is placed against the blood in some form, the summon will be complete. There can be variations to the summoning steps, some ninja like Temari will wipe blood on her fan, then by swinging the fan the animal is summoned. Other ninja like Orochimaru wipe the blood across a snake tattoo on their arm first, then touch the ground.

Name: Souen • Hitomi Kokuu - Manipulation Performance • Human Body's Skillful Achievement
Rank: A
Jutsu Type: Ninjutsu
Elemental Affinity: None
Description:
Souen • Hitomi Kokuu is a Ninjutsu technique used by a puppet master. One of the famous examples of this was beheld in the great Akatsuki vs Konoha battles. Specifically the Sasori vs Chiyo & Sakura. After attaching her puppetry strings to Sakura, Chiyo was able to combine her expert manipulation with Sakura's power and cunning. This combination benefitted both combatants. It allows the puppet master access to a puppet bearing unique skills, like Sakura's strength and allowed Sakura to move more intelligently and skillfully in battle. Souzen developed this by simply attached chakra strings to a person, though it took him a bit more practice to get it down.

Name: Soushuuha
Rank: E
Element: -
Description: Souzen will first take out his, literally, string of kunai. The kunai will hover in the air, then on hi's ok, they will be launched directly at the opponent. he can send out many kunai at once, and they will all go faster than kunai being thrown .While in the air, He can direct where they are going.
Weakness:

Souzen personal jutsus

Name: Chakra Hakken (Chakra Detection)
Rank: A
Jutsu Type: Ninjutsu/Sensory
Elemental Affinity: None
Clan: None
Description:
Souzen is able to detect chakra levels of anyone who is in the area, Souzen is able to tell; how many people, what village they are from, age of person, and the rank of the person. This makes it harder for people to sneak up on Souzen since he can detect a person’s chakra levels.


Name: Embalming
Rank: A
Jutsu Type: ninjutsu
Elemental Affinity: none
Description:
This jutsu is uses upon the organs of a victim of the Mummy Creation jutsu. It involves wrapping the brain and heart in bandages that are soaked in a different solution then from the Mummy Creation jutsu. This solution preserves the brain and heart and Souzen uses his own chakra to place a seal upon the heart and brain. This seal allows the heart and brain to remember things that they did before they were killed. It also prevents them from aging, also allows for them to interact with the gears and the modified chakra network in the original body. This allows for the mummypuppet to use all the jutsus from its previous life. Also the brain retains all knowledge from its previous life, allowing for the bloodline limits to be kept as well and other knowledge (village weaknesses, other ninja’s weakness). This info can be retrieved from the brain only while it rests hooked up to the puppet.

Name: Memory Recall
Rank: A
Jutsu Type: ninjutsu
Elemental Affinity: none
Description:
This is the jutsu that Souzen developed. Using the seal he placed on the brain he can form a few hands seals himself and gain access to the knowledge stored within it. Only downside is the brain needs to be in a fully functioning puppet. At the moment for lack of tests subjects he is unsure how this jutsu will work. Once he gains a test subject he will be able to perfect the way of accessing the memories stored within the brain.

Name: Miira Seisei (Mummy Creation)
Rank: S
Jutsu Type: ninjutsu
Elemental Affinity: none
Description:
First after removing the body from any harm and away from anywhere that he can be interrupted. Souzen begins by opening the chest cavity of his dead opponent. From there he drains the blood from the body and begins to extract the organs. Removing the heart as well, next he moves to the skull, slicing it open. Once open he extracts the brain from the skull. He uses his Embalming Jutsu on the brain and heart. He finishes by extracting all the joints and bones and replacing them with metal. Then places the embalmed heart and brain into the gears in specially made sections. The Embalming Jutsu effects how the brain and heart act allowing them to work with the gears and metals placed within the body butu removing the freewill and mind of the opponent. Finally he wraps the body in specially coated bandages, the coating soaks into the body making the skin as hard as wood. This is the longest part of the process, taking 15 days to complete. Once the bandages are dry and the “skin” have soaked up all the moisture off the bandages they are removed. Thus completing the jutsus process and creating a body that will act as a puppet. Due to the heart and brain still being inside the puppet and attached to the gears of the puppet it allows chakra to flow. The chakra network channels are still left intact by the process of the jutsu allowing the puppet to use all of the jutsus it had as a living human being.

Name: Kenboushou no Jutsu -- Amnesia Technique
Rank: A
Element: Sealing
Description: Forming the needed handseals after his opponent has been bound in place, Souzen will press his middle and index fingers on the opponent's forehead. His own chakra will fly through their nervous system, rooting itself at the very core of the brain forming a glowing blue kanji. The kanji will then send out tendrils of japanese text like a parasite. The opponent is knocked unconcious immediately and will awake with no memory of ever having fought Souzen nor being placed under the technique. When the seal is broken from a maximum radius of 5 miles, the afflicted shinobi becomes his loyal servant
Weakness: Takes time to prepare

Name: Kenshoubuu Ketsureki no Jutsu -- Amnesia Rupture Technique
Rank: A
Element: Sealing
Description: Not truly considered an offensive technique, more like a safeguard against medical nin attempting to remove his Kenshoubuu Seal. Should the seal make contact with Healing Chakra around the cranium or focused on the brain, the seal breaks down violently, causing multiple aneurisms to occur across the brain along major blood vessels and lobes. Such a catastrophic aneurism results in permanent memory loss or kills the shinobi. Souzen can also use this technique within a 5 mile radius should he discover that his spy has been compromised or the shinobi is still alive after the task has been completed.
Weakness: Takes time to prepare

{EAR} – Earth Based Jutsus
Name: Doton no Jutsu (Earth Release)
Rank: C
Jutsu Type: Ninjutsu
Elemental Affinity: Earth
Description:
Doton no Jutsu, the act of using the Earth Element, allows the ninja to change their chakra into earth. This allows the ninja to go into the earth and hide from his opponents, manipulate the earth in attacks or create earth to use against their opponents.

Name: Doton: Katantetsu Tsuchi Hensei (Earth Release: Malleable Earth Formation)
Rank: C
Jutsu Type: Ninjutsu
Elemental Affinity: Earth
Description:
This jutsu is rather new one to Souzen, he forms the hand seals needed. With that he releases chakra into the ground, normally uprooting a rather large chunk of earth. His chakra being spread throughout it and allowing him to make the earth into a malleable wad of earth. He can in short make this wad of earth into whatever he desires and that will be ever changing.

Name: Doton: Nagomu Tsuchi (Earth Release: Softened Earth)
Rank: C
Jutsu Type: Ninjutsu
Elemental Affinity: Earth
Description:
Souzen can easily use this jutsu at the cost of little chakra. He takes his earth elemental chakra and focuses it into the ground where needed. Manipulating his chakra in a way that allows him to in effect soften the ground that he has focused the chakra into. This can be used for a trap since the ground will appear normal until stepped upon. Then when the ground is stepped upon their foot or feet sink into the ground stuck there for a few seconds until they can get them out. During the brief time they are stuck in the ground, Souzen can harden the ground back to normal and in short, trap the victim(s) ankle deep in the ground.

Name: Doton: Doro Gaeshi (Earth Release: Mud Overturn)
Rank: C
Jutsu Type: Ninjutsu
Elemental Affinity: Earth
Description:
After striking the ground with their hands, a large wall of earth will rise into place as defense. The defense is not perfect though, a hard or drilling impact can puncture the wall. The size of the wall made depends upon the amount of chakra placed into Souzen’s hands when he strikes the ground.

Name: Doton: Shuriken Renda (Earth Release: Shuriken Barrage)
Rank: C
Jutsu Type: Ninjutsu
Elemental Affinity: Earth
Description:
Once Souzen finishes the required hand seals, earth elemental chakra is released into the ground. That chakra then manifests itself as stones and rocks that are lifted off of the ground in the form of shurikens. The earth shurikens will float around Souzen until he waves his hand and, at that the shurikn are cut loose in that direction. Souzen can create anywhere from 1 to 38 shuriken using this jutsu a single time.

Name: Doton: Koishi Renda (Earth Release: Pebble Barrage)
Rank: C
Jutsu Type: Ninjutsu
Elemental Affinity: Earth
Description:
This jutsu uses supplied chunks of stone, once the hand seals are completed that is. Chunks of stone or earth are lifted from the ground, then with a wave of Souzen’s hand(s). The chunk begins to break apart into a barrage of small sharp pebbles. The size of the earth chunk used will affect the amount of pebbles that are fired, but generally the amount of pebbles fired is a large amount.

Name: Doton: Tsuchi Sacchi (Earth Release: Earth Sense)
Rank: C
Jutsu Type: Ninjutsu
Elemental Affinity: Earth
Description:
This jutsu requires two quick hand seals. Then Souzen spreads a layer of chakra from his body, like a wave outwards from his body through the ground. By doing this Souzen can find weaknesses in the earth if his chakra should travel a wall or structure of some kind. Also by focusing chakra in this manner Souzen can even discern movement of people as they move through the area that the chakra as spread out across. He generally uses it more for discerning weaknesses of earth structures over discerning the movements of his opponents, believing that to be a cheap method.

Name: Doton: Tsuchi Bunshin (Earth Release: Earth Clone)
Rank: B
Jutsu Type: Ninjutsu
Elemental Affinity: Earth
Description:
Forming the needed hand seals, Souzen slams his palms onto the ground. The earth will begin to churn a bit as heads will emerge from the ground. The heads will rise into torsos, arms, legs, and the works. As a full sized body will emerge from the ground in the spitting image of Souzen, even mimicking his clothes but none of his weapons. The clones are useful in hand to hand combat since they are made of earth it would take a jutsu of equal rank to destroy them or a good enough lightning attack. These clones due to the way they are produced have chakra within them, enough to use a majority of Souzen’s C rank Earth jutsus and a handful (1-3) of his B rank Earth jutsus.

Name: Doton: Haburi Butsu (Earth Release: Power Strike)
Rank: B
Jutsu Type: Ninjutsu
Elemental Affinity: Earth
Description:
After forming the needed hand seals, chakra builds in the hand of Souzen. With that he strikes at the ground, that chakra surges into the ground. The very earth shakes at the strike before it suddenly splits a part and flies upward in a straight line at where the target is. The line of stones strike out at the target and harm them with great crushing and scratching force.

Name: Doton: Doryuu Heki (Earth Release: Earth Style Wall)
Jutsu Type: Ninjutsu
Elemental Affinity: Earth
Description:
Doton: Doryuu Heki is a defensive Ninjutsu technique utilizing the Earth Element. The ninja will do the necessary hand seals and then spew a line of mud onto the ground. The mud will then grow into a large mud wall to help defend against incoming attack. Souzen’s wall can be up to 10 meters high and 5 meters wide.

Name: Doton: Tsuchi Kekai • Dorou Doumu (Earth Release: Earth Barrier • Earth Dome Prison)
Rank: B
Jutsu Type: Ninjutsu
Elemental Affinity: Earth
Description:
Doton Kekai • Dorou Doumu is a Ninjutsu technique utilizing the Earth Element. After striking the ground with his hands, Souzen is able to overturn the earth and cause it to rise up around his opponents. Placing his hands against the dome he is able to suck out the chakra from the people trapped inside and bring it into his own body. At the same time Souzen will use his own chakra to spread throughout the dome, this allows him to repair any damage his opponents manage to inflict on the inside. The chakra is not evenly spread out though, as the chakra flows away from Souzen, it becomes more and more weak. Allowing the dome to be broken on the far side if hit by a hard enough force.

Name: Doton: Gooremu (Earth Release: Golem)
Rank: A
Jutsu Type: Ninjutsu
Elemental Affinity: Earth
Description:
After forming the needed hand seals the earth around and below Souzen will rumble like crazy. From the ground around him earth shall begin to rise up, the earth takes the shape of golems. These golems can stand anywhere from 2 meters tall to 9 meters tall. The width of them in the torso can be anywhere from a meter to 6 meters wide while the arms and legs tend to be a meter to 4 meters wide. These golems can’t move very fast on their own but with the aid of Chakra strings they can move faster. In total Souzen can create up to 5 of these at a single time.

Name: Doton: Bodi Kori (Earth Release: Body Hardening)
Rank: B
Jutsu Type: Ninjutsu
Elemental Affinity: Earth
Description:
By forming the snake hand seal, Souzen can harden his exterior to be as hard as stone. Allowing him to withstand a great deal more punishment then he normally could and it heightens the strength of his taijutsu strikes. The jutsu itself is a slow drain on his chakra supply the longer he keeps it active, though he doesn’t mind since it does its job and keeps him nice and safe.

Name: Doton: Tsuchi Assaku (Earth Release: Earth Compression)
Rank: B
Jutsu Type: Ninjutsu
Elemental Affinity: Earth
Description:
Souzen forms the needed hand seals and releases Earth elemental chakra into the ground. Then he can lift boulders and large chunks of stone off of the ground. Following that he rotates his wrists a complete 360 degrees, thus activating the compression part of this jutsu. The boulders and large chunks of stone and earth get compress to stones that range from a meter in diameter to three meters in diameter. The earth within the stone becomes essentially a compressed earth, making anything that uses a stone made from this jutsu destructive.

Name: Doton: Ookami Tobidougu (Earth Release: Wolf Projectile)
Rank: B
Jutsu Type: Ninjutsu
Elemental Affinity: Earth
Description:
After forming the needed hand seals, Souzen while release chakra into the ground. That chakra will in turn manifest itself as a wolf’s head next to him. The wolf’s head will have its maw open, the entire structure will be above the waist of Souzen. The wolf head will then be used to release a barrage of mud bullets forward.

Name: Doton: Gooremu Bakuha (Earth Release: Golem Explosion)
Rank: A
Jutsu Type: Ninjutsu
Elemental Affinity: Earth
Description:
After forming a Earth Golem Souzen can control and use them like a basic puppet that is weaponless. To make up for that he created this jutsu, by forming the Ram hand seal and focusing on a single or multiple Golems this jutsu is used. The chakra that is located in each of the Golems bursts forth and shatters the golem turning the golem itself into a wave of sharp earth chunks.

Name: Doton: Jishin (Earth Release: Earthquake)
Rank: A
Jutsu Type: Ninjutsu
Elemental Affinity: Earth
Description:
This is a wide scale destructive jutsu that Souzen has at his disposal. After forming the hand seals, he’ll release chakra into the ground. Once readied he can cause the ground in a 30m radius from him to shake violently. Tearing the ground apart at the very seams it appears, as the ground will open up, jut upward, jut sideways, and continue to shift until Souzen decides he is content. Since this is on a large scale, the wholes and spikes created through this jutsu will not be small. They can easily be the size of a two story building going ether upward, downward, or sideways.

Name: Doton: Supaiku Arashi (Earth Release: Spike Storm)
Rank: A
Jutsu Type: Ninjutsu
Elemental Affinity: Earth
Description:
Souzen will form the needed hand seals and begin to pool Earth Elemental chakra in the ground below him. That pool of earth elemental chakra will be used in the attack. The attack itself is a barrage of earth spikes that rise out of the ground in a single direction of Souzen’s wish. As long as there is enough chakra he can make another direction of spikes. Meaning that he can attack people that come at him from many different directions as long as enough chakra is there. These spikes
extend upward a good 3 to 4 meters and are very numerous in terms of amount.

Name: Earth Puppet Pillar
Rank: B
Element: Earth
Description: After forming the needed hand seals, Souzen places his open palms on the ground. His chakra bursts through the ground and Souzen can make a pillar of earth a raise from the ground. By moving his fingers on the ground he can make spikes burst from the pillar.
Weakness: Weak to lightning and it got limited range

Fuuinjutsus

Name: Kanji Sealing Method
Rank: D
Jutsu Type: Fuuinjutsu
Elemental Affinity: none
Description:
This is the a fuuinjutsu that Souzen developed. This is also how his puppets are stored within the scrolls. First he writes the name of the object he wishes to seal on a line of a scroll. Then he writes a Kanji on the object (normally a number, referring to the location of the name on the scroll). Once both the Kanji and the name are written Souzen forms the tiger, dragon and rabbit hand seals. He places one hand on the scroll and one hand on the object, effectively sealing the object within the scroll. Allowing him to call it forth with a small amount of chakra placed onto the name (or pulled out by a chakra string)

Name: Aitamu Chouin (Item Sealing)
Rank: D
Jutsu Type: Fuuinjutsu
Elemental Affinity: None
Description:
Souzen developed this jutsu as a way to seal items into parts of his puppets, the things sealed into it are limited. Souzen first writes the sealing kanji onto the surface to be sealed, and then he places a single sealing kanji on the item to be sealed. Once chakra is applied to the surface with the sealing kanji on it anything that has the kanji related to that seal is sealed within it.

Name: Jutsu Chouin (Jutsu Sealing)
Rank: E-A
Jutsu Type: Fuuinjutsu
Elemental Affinity: Varies
Description:
This is a recent fuuinjutsu of Souzen’s crafting. This is actually a varied version of the Soshi Chouin Shisei, instead of sealing an element alone, just the raw element alone. This fuuinjutsu is used to seal a jutsu into some surface or some location. The rank of the seal is varied based on the rank of the jutsu. He can seal jutsus of any basic element and if he has the means to have that jutsu used near him. A variation of this was developed to aid him in combat, the seal can be written on a surface and not have a jutsu sealed within it. Then in the midst of a battle he can focus chakra into the seal and in effect seal the jutsu into the seal. To seal a jutsu it takes anywhere from the same chakra of the jutsu to double the chakra of the jutsu’s original use, depends on rank higher the rank the more likely it is to take more chakra to seal it then it is to use it. But to unleash the jutsu it takes a small amount of chakra to be pushed into the seal itself.

Name: Soshi Chouin Shisei (Element Sealing Tattoo)
Rank: A
Jutsu Type: Fuuinjutsu
Elemental Affinity: None
Description:
This is a fuuinjutsu that Souzen developed for his personal use and defense of himself as well. He places a tattoo on his body, normally a hand or another place that could easily be accessed when an attack is made upon him. By placing the Sealing kanji in a circle leaving the center empty. The center is then filled with the kanji for the element that he wishes to seal. This seal is an advanced version of the one he wanted to make, this seal can remove that element from any attack, even an advanced elemental attack if it is possible to do so (will still leave the other element to deal with). The second part of this fuuinjutsu is used for offense, when enough of an element is sealed into the tattoo then that element can be released forming a powerful jutsu of that element

Name: Hiru Gokuin (Leech Seal)
Rank: A
Jutsu Type: Fuuinjutsu
Elemental Affinity: None
Description:
These is a rather dark fuuinjutsu that Souzen developing. There are two versions of this seal, but both share one thing in common. The Main seal will be placed upon an object, surface, or person while the Sub seal will be placed on the intended target. The first version requires the person to be subdued somehow, whether through paralysis or being knocked out or some other form. Souzen then can go about writing the Sub seal on the targets body. The seal is placed over their chest, the seal is so large that it takes up the entire chest to write it. Then upon withdrawing the location of the Main seal, whether it be an object, surface, or person. He will proceed to activate the seal, which will cause the person to feel pain, which subsides into a dull throbbing sensation. The second version uses a corpse, the seal is placed upon their chest and the Main seal location is withdrawn from hiding. When the seal is activated the corpse will jerk and move as the seal goes to work. This time forcing chakra into several vital parts of the corpse, enough for the body to produce small amounts of chakra again thinking that it is alive again though it is still dead. The result of the seal is the same with ether method, the chakra is leeched from the place where the Sub seal is placed and placed into where the Main seal is. The design of the Main-Sub seal sets allow for more than one seal set to be placed, there can be multiple Sub seals for a single Main seal as well since each Main seal is numbered to an extent. The seal will continue to drain chakra as long as it remains intact on the person it is draining from. That coupled with the Main Seal being within 2 meters of the Sub Seal at all times during the leeching process. Thus allowing for extend chakra drain from the animal, person, and/or object.

Name: Koushou Gokuin (Connection Seal)
Rank: A
Jutsu Type: Fuuinjutsu
Elemental Affinity: None
Description:
This seal, can be used in conjunction with several other seals in the arsenal of Souzen. Though it is considered as a “Sister Seal” to the Jutsu Chouin (Jutsu Sealing) more than any other seal. By writing this seal onto a surface or object the person places a bit of their chakra into the seal’s kanji as they write it. Then after gathering what is to be connected through this seal, they form the needed hand seals which are a complex string of 50 hand seals. Once the hand seals have been completed Souzen places a hand over the connection seal and the other seal. Chakra vapors fly from the seals onto his hands. From his hands they slide upward across his arms and across his torso till they meet there. Linking the two seals with that vapor, the chakra vapor peels off of Souzen’s body and hangs there in the air linking the seals together for five minutes as chakra goes from one seal to the other and vica versa. After the five minutes are up, the vapor begins to crawl back into the seals it came from. Then all that needs to be done is keep the two objects near one another and anything within Seal A can be used by Seal B and vica versa. If one of the seals is on a weapon for example and the other is on a sphere containing chakra, than the weapon can channel that chakra as long as the sphere is within 5 meters of where the seal is on the weapon.
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smartfiredragon

smartfiredragon


Posts : 241
Join date : 2009-09-20
Age : 37

souzens jutsus and his puppets jutsus Empty
PostSubject: Re: souzens jutsus and his puppets jutsus   souzens jutsus and his puppets jutsus EmptySun Oct 11, 2009 5:53 pm

Puppet jutsus
Might have missed some so ill add after i find


Name: Suiton: Mizu Soujuu (Water Release Water Manipulation)
Rank: B+
Jutsu Type: Ninjutsu
Elemental Affinity: Water
Clan: Rikkido
Description:
This jutsu can be performed in many ways, but generally involves the use of the chakra amplifier on the chest of Rikkido. This jutsu allows for the manipulation of existing water and water produced from Rikkido’s jutsus. By using this he can shape water into any form he desires through the use of Rikkido's chakra amplifier as well as modify jutsus that have been used to make them deadlier. That is, if refined chakra is used through the amplifier.

Name: Raiton: Raikou Soujuu (Lightning Release: Lightning Manipulation)
Rank: B+
Jutsu Type: Ninjutsu
Elemental Affinity: Lightning
Clan: Haru
Decription:
This jutsu can be performed in many ways, but generally involves the use of the chakra amplifier on the chest of Haru. This jutsu allows for the manipulation of existing lightning and lightning produced from Haru’s jutsus. By using this he can shape lightning into any form he desires through the use of Haru's chakra amplifier as well as modify jutsus that have been used to make them deadlier. That is, if refined chakra is used through the amplifier.

Name: Fuuton: Kaze Soujuu (Wind Release: Wind Manipulation)
Rank: B+
Jutsu Type: Ninjutsu
Elemental Affinity: Wind
Clan: Atem
Description:
This jutsu can be performed in many ways, but generally involves the use of the chakra amplifier on the chest of Atem. This jutsu allows for the manipulation of existing wind and wind produced from Atem’s jutsus. By using this he can shape wind into any form he desires through the use of Atem's chakra amplifier as well as modify jutsus that have been used to make them deadlier. That is, if refined chakra is used through the amplifier.

Name: Katon: Faia Soujuu (Fire Release: Fire Manipulation)
Rank: B+
Jutsu Type: Ninjutsu
Elemental Affinity: Fire
Clan: Kazan
Description:
This jutsu can be performed in many ways, but generally involves the use of the chakra amplifier on the chest of Kazan/Jin. This jutsu allows for the manipulation of existing fire and fire produced from Kazan/Jin’s jutsus. By using this he can shape fire into any form he desires through the use of Kazan/Jin's chakra amplifier as well as modify jutsus that have been used to make them deadlier. That is, if refined chakra is used through the amplifier.

Name: Doton: Tsuchi Soujuu (Earth Release: Earth Manipulation)
Rank: B+
Jutsu Type: Ninjutsu
Elemental Affinity: Earth
Clan: Kazan/Kaen
Description:
This jutsu can be performed in many ways, but generally involves the use of the chakra amplifier on the chest of Kazan/Kaen. This jutsu allows for the manipulation of existing earth and earth produced from Kazan/Kaen’s jutsus. By using this he can shape earth into any form he desires through the use of Kazan/Jin's chakra amplifier as well as modify jutsus that have been used to make them deadlier. That is, if refined chakra is used through the amplifier.

Name: Maton: Maguma Soujuu (Magma Release: Magma Manipulation)
Rank: B
Jutsu Type: Ninjutsu
Elemental Affinity: Magma
Clan: Kazan
Description:
This jutsu can be performed in many ways, but generally involves the use of the chakra amplifier on the chest of Kazan. This jutsu allows for the manipulation of existing magma and magma produced from Kazan’s jutsus. By using this he can shape magma into any form he desires through the use of Kazan's chakra amplifier as well as modify jutsus that have been used to make them deadlier. That is, if refined chakra is used through the amplifier.

Name: Kagton: Kage Soujuu (Shadow Release: Shadow Manipulation)
Rank: B+
Jutsu Type: Ninjutsu
Elemental Affinity: Shadow
Clan: Souzen Derebu
Description:
This jutsu can be performed in many ways, but generally involves the use of the chakra amplifier on the chest of Derebu. This jutsu allows for the manipulation of existing shadow and shadow produced from Derebu’s jutsus. By using this he can shape shadow into any form he desires through the use of Derebu's chakra amplifier as well as modify jutsus that have been used to make them deadlier. That is, if refined chakra is used through the amplifier.

Name: Jiton: Jiki Soujuu (Magnetism Release: Magnetism Manipulation)
Rank: B+
Jutsu Type: Ninjutsu
Elemental Affinity: Magnetism
Clan: Renga
Description:
This jutsu can be performed in many ways, but generally involves the use of the chakra amplifier on the chest of Renga. This jutsu allows for the manipulation of existing magnetism and magnetism produced from Renga’s jutsus. By using this he can shape magnetism into any form he desires through the use of Renga's chakra amplifier as well as modify jutsus that have been used to make them deadlier. That is, if refined chakra is used through the amplifier.

~~Derebu
Name: Shadow Imitation Technique
Rank: C
Jutsu Type: Ninjutsu
Elemental Affinity: Shadow
Clan: Nara
Description:
The signature technique of the Nara clan, this jutsu allows the user to control their own shadow and merge it with their opponent's shadow, combining them. This links the movements of the user with the target; the target is subsequently forced to make any movement the user makes. The technique can even force unconscious or partially-conscious targets to mimic the user, as shown when Shikamaru Nara assisted an unconscious Temari in dodging an attack. On the other hand, the user also mimics any movements that the target is forced to make, such as recoil from being punched. It is an extremely versatile technique, as the user can contract and change the shape of their shadow, potentially grabbing multiple targets at once. The degree to which the user's shadow can be stretched is limited by its total surface area. Using the shadows of other objects, the user can extend their shadow beyond its normal range.

The amount of time for which an opponent can be held is limited by the user's chakra, since the user must constantly maintain the jutsu. The jutsu is also more difficult to maintain at greater ranges or for multiple opponents, since the user's shadow must be stretched constantly. At closer ranges, it requires considerably less effort on the user's part. Additionally, the target can force their way free with enough effort, though the amount of effort required to do so is considerable.

The Shadow Imitation Technique used to be called the Shadow Bind Technique, suggesting that the imitation aspect was devised later on and that the original technique could only hold targets in place. Shikaku Nara uses the former name of the technique when performing it.


Name: Shadow Neck Bind Technique
Rank: B
Jutsu Type: Ninjutsu
Elemental Affinity: Shadow
Clan: Nara
Description:
An advancement of Kage Mane no Jutsu. Once the target has been captured with Kage Mane, the user makes a hand seal to further the attack. The user then uses their shadow to form a hand, which will creep along the target to their neck and proceed to strangle them. However, those with much chakra are able to push back the shadow hand and resist the effects.

~~Rikkido
Name: Suiton/Hyouton: Senbon (Water/Ice Release: Senbon)
Rank: B
Jutsu Type: Ninjutsu
Elemental Affinity: Water/Ice
Clan: None
Description:
By controlling the chakra strings on Rikiddo, this jutsu activates. First the water scroll inside activates and a pulse of chakra makes the water into the form of Senbon that fire out of the open mouth of Rikiddo. If Souzen pumps in a dose of Potasium Nitrate the water Senbon can be turned into ice Senbon.

Name: Suiton/Hyouton: Guntou (Water/Ice Release: Sword)
Rank: B
Jutsu Type: Ninjutsu
Elemental Affinity: Water/Ice
Clan: None
Description:
By controlling the chakra strings on Rikiddo, this jutsu activates. First the water scroll inside activates and a pulse of chakra makes the water into the form of a sword that extends out of the open mouth of Rikiddo. The sword stays flowing from the puppets mouth and can be used to strike from a distance at the enemy. If Souzen pumps in a dose of Potasium Nitrate the water sword turns into an ice sword.

Name: Suiton: Muchi (Water Release: Whip)
Rank: C
Jutsu Type: Ninjutsu
Elemental Affinity: Water
Clan: None
Description:
By controlling the chakra strings on Rikiddo, this jutsu activates. First the water scroll inside activates and a pulse of chakra makes the water into the form of a whip that extends out of the open mouth of Rikiddo. The whip stays flowing from the puppet mouth and can be used to strike at a foe from a distance in a whipping fashion.

~~Kaen
Name: Doton: Retsudo Tenshou (Earth Release: Revolving Split Earth Palm)
Rank: B
Jutsu Type: Ninjutsu
Elemental Affinity: Earth
Clan: None
Description:
By controlling the chakra strings on Kaen, this just activates. Kaen moves the cloak on his chest and then the shirt to open the chest compartment. After that’s done, a pulse of chakra is released from the puppet. This pulse of chakra effects the earth making it churn and twist upward crushing anyone who gets struck by the rocks when they smash together.

Name: Doton: Kouseki Senbon (Earth Release: Mineral Senbon)
Rank: C
Jutsu Type: Ninjutsu
Elemental Affinity: Earth
Clan: None
Description:
By controlling the chakra strings on Kaen, this just activates. Kaen moves the cloak on his chest and then the shirt to open the chest compartment. After that is completed Kaen’s mouth opens and the chakra treated minerals flow out. After a pulse of chakra surges from the compartment on the chest the minerals take the form of Senbon. With another pulse the Mineral Senbon fly towards their target.

~~Renga
Name: Kinzoku Suna: Soujuu (Metal Sand: Manipulation)
Rank: B
Jutsu Type: Ninjutsu
Elemental Affinity: Magnetism
Clan: None
Description:
By controlling the chakra strings on Renga, this just activates. First the Metal Sand must flow out of the open mouth of Renga, then moving the cloak and his shirt to reveal the compartment for chakra pulses. From there pulses of magnetic chakra from the amplifier manipulate how the sand moves. The movement of Renga's magnetic chakra controls the movements of the metal sand as it flows and floats around.

Name: Kinzoku Suna: Baria (Metal Sand: Barrier)
Rank: B
Jutsu Type: Ninjutsu
Elemental Affinity: Magnetism
Clan: None
Description:
By controlling the chakra strings on Renga, this just activates. First the Metal Sand must flow out of the open mouth of Renga, then moving the cloak and his shirt to reveal the compartment for chakra pulses. A pulse is released into the Metal Sand, it begins to shift into a barrier that can be nearly any size. The only limitation to the size of the barrier is the amount of Metal Sand present.

~~Atem
Name: Fuuton: Reppushou (Wind Release: Gale Wind Palm)
Rank: C
Range: 0-10m
Jutsu Type: Ninjutsu
Elemental Affinity: Wind
Clan: None
Description:
Fuuton: Reppushou is a Ninjutsu technique utilizing the Wind Element. After forming the needed hand seals, the user will send a strong gust of wind towards his target. When acting in conjunction with another thrown weapon, the wind can increase its power and deadliness. This wind dies out after a second or so, making it impractical for long range assaults.

Name: Shuriken kara Kotonashi (Shuriken from Nothing)
Rank: C
Jutsu Type: Ninjutsu
Elemental Affinity: Wind
Clan: None
Description:
Shuriken from nothing is a ninjutsu technique using the winde element that allows anything that can be thrown to be trown as acuratley as a shuriken and able to pierce an enemy. it can be done with sticks, tiles, nails, cards, keys, coins, and anything like that. the wind gives the spinning objects an edge, allowing them to cut a user as if they were a blade.

Name: Fuuton: Hotoke Hirate (Wind Release: Buddhas Palm)
Rank: B
Jutsu Type: Ninjutsu
Elemental Affinity: Wind
Clan: None
Description:
For this jutsu the user must be high in the air. They perform hand seals to concentrate their chakra in their hand. the hand seals are also used to draw in the moving air of their fall and redirect it, thus the faster they fall or the longer they fall the stronger the technique, and in any instance it is much stronger than the regular wind pressure. as they come down from the air, under control and place their hand out they release a constant stream of wind pinning the target down to the ground under immense wind pressure and the closer they get to the user the less chance they have to move. the end result of this move is a large, indented handprint in the ground with the target in the middle with a large amount of wind damage.

Kazan
Fire Techniques :: The Kemuri Clan's main Arsenal is of Fire Techniques, so they learn a lot of these.
Earth Techniques :: Since Kazan's Second Element is Earth, he utilizes these Techniques to help with his Magma Techniques, since he's an Elementalist at heart.
Magma Techniques :: Kazan is able to utilize Magma Techniques to a deep degree, using many factors of it since the Kemuri Clan is artistic, and ever creating.
Katetsu - Volcanic Sand :: Kazan is able to manipulate, and utilize Volcanic Ash as others are able to manipulate Sand, and Iron Sand.

Fire Techniques

Jutsu Name: Goukakyuu - Great Fireball
Jutsu Rank: C
Jutsu Type: Ninjutsu
Elemental Affinity: Fire
Bloodline/Clan/Family: -
Description: The ninja does the necessary hand seals, draws chakra from their mouth into their chest and them immediately exhales it. They then blow a stream of fire which erupts into a large sphere of flames. To better manage the flames the ninja will bring their hand to their mouth to control it.

Jutsu Name: Kashtoua - Searing Towers
Jutsu Rank: B
Jutsu Type: Ninjutsu
Elemental Affinity: Fire
Bloodline/Clan/Family: Kemuri
Description: The Clan member will make a string of signs, and at that, gather their Chakra to their hands. They will then strike the ground, and inject their Fire Chakra throughout the field. When the user wishes, searing towers of fire will shoot up from the ground, and incinerate whatever comes in their path. The towers themselves measure up to 50 feet above, with a width of 5 feet. This takes up a lot of Chakra for Genin, which is why it is mainly taught to Chuunin or above.

Jutsu Name: Kaengai - Fire Dome
Jutsu Rank: B
Jutsu Type: Ninjutsu
Elemental Affinity: Fire
Bloodline/Clan/Family: Kemuri
Description: This mimics the Hyuuga's Rotation, although to the Kemuri Clan's flare. The Kemuri Clan member will, first, release Fire Chakra from all around their bodies, and spin around at a high speed, encasing them in an incinerating shield. Anything that is caught in this will burn. Even some Water Techniques only turn to steam at contact.

Jutsu Name: Kaji Zenshin - Fire Drive
Jutsu Rank: A
Jutsu Type: Ninjutsu
Elemental Affinity: Fire
Bloodline/Clan/Family: -
Description: A variation of one-hit blows. The Kemuri Clan member will release a massive amount of Fire Chakra from their bodies, and shoot it towards the opponent at such a speed, they are barley able to dodge. The power of this Technique is so great, it can blast right through metal, and go on for a good distance. However, the merit of the Technique is the amount of Chakra it uses.

Jutsu Name: Inmetsu no Ame - Rain of Destruction
Jutsu Rank: S
Jutsu Type: Ninjutsu
Elemental Affinity: Fire
Bloodline/Clan/Family: Kemuri
Description: This is one of the most powerful techniques that the Kemuri Clan utilizes, usually reserved for armies and difficult opponents. The user will make their hand signs, and at that, send a massive amount of their Fire Chakra into the air, creating a storm. However, this is no ordinary storm, with the Kemuri Clan's twist, they are able to make it rain little droplets of fire, and flaming liquid. Since it's at a great scale, it's impossible to avoid without access to the earth itself.

Earth Techniques

Name: Iwahashira no Jutsu - Stone Pillars Technique
Rank: A
Jutsu Type: Ninjutsu
Elemental Affinity: Earth
Clan: -
Description: The shinobi will first make a string of hand seals, and slam their hands together in the Snake Seal. At that, they will focus their Earth Chakra throughout the ground, allowing them to shoot multiple, sharp spikes of stone from the ground. The spikes are more like pillars, and are able to pierce through thin metal, so most defenses aren't going to work well against it.

Name: Chirisei Soushi no Jutsu - Golem Creation Technique
Rank: A
Jutsu Type: Ninjutsu
Elemental Affinity: Earth
Clan: -
Description: This is a very powerful technique that is utilized by shinobi with the Earth Element. After a string of hand seals has been performed, the user will then slam their palms on the ground, and at that, the earth and rocks will form into giants. These are able to throw parts of their bodies, and regenerate themselves with the Chakra that is given to them. These golems are harder than ordinary earth, so they can't be broken easily.

Name: Yomi Numa no Jutsu - Swamp of the Underworld Technique
Rank: S
Jutsu Type: Ninjutsu
Elemental Affinity: Earth
Clan: -
Description: Yomi Numa is a Ninjutsu technique used by Shinobi utilizing the Earth element. After forming the needed hand seals, a vast swamp can appear beneath his target to sink and kill it.


Magma Techniques

Jutsu Name: Merkushi - Magma Spit
Jutsu Rank: B
Jutsu Type: Ninjutsu
Elemental Affinity: Magma
Bloodline/Clan/Family: Kemuri
Description: After forming the needed seals, the user will gather up some saliva they have in their mouths, and utilizing Magma Chakra, spit a good amount of Magma in the form of a jet towards the opponent.

Jutsu Name: Ryuuburu - Meteor Quake
Jutsu Rank: B
Jutsu Type: Taijutsu
Elemental Affinity: Magma
Bloodline/Clan/Family: Kemuri
Description: This is a powerful Taijutsu move of the Kemuri Clan, which results in the opponent's field advantage. First, the user will focus Magma Chakra to their leg, and stomp the ground, sending very hot rocks in the air, prone to hitting the opponent. While the user does this, they melt the rocks underneath to form an underground pool of magma. Since Kazan is now a puppet the foot isn't used its replaced by sending a pulse of magma chakra into the ground ether through the feet or through the chakra amplifier.

Jutsu Name: Magsei - Magma Trap
Jutsu Rank: B
Jutsu Type: Ninjutsu
Elemental Affinity: Magma
Bloodline/Clan/Family: Kemuri
Description: After the user makes the hand seals, the user will slam their palms on the ground, injecting the ground with Magma Chakra. After that, the user uses Earth Chakra to split the earth into a crack, letting the earth reveal the pool of magma. If the opponent is caught in, or is even touched by a single drop of the molten rock, it will sear the opponent to such a degree that they'll never recover. This is a cornerstone for other Magma Techniques, at C-Rank, the pool of magma will only be the size of a regular bed. The pool increases as the users power does.

Jutsu Name: Magsha - Magma Spray
Jutsu Rank: B
Jutsu Type: Ninjutsu
Elemental Affinity: Magma
Bloodline/Clan/Family: Kemuri
Description: This is a technique that allows the user to spit out molten drops from their mouth onto the opponent. The user makes the seals, and concentrates Chakra to their lungs, focusing small chunks of it within the pool in their, then, they expel it. What they expel, is a shower of magma, and smoking rocks, and ash. This takes more Chakra than the Kaihane, but has more of a chance of burning the opponent.

Jutsu Name: Kaihanro - Ash Outlet
Jutsu Rank: A
Jutsu Type: Fuuin/Ninjutsu
Elemental Affinity: Magma
Bloodline/Clan/Family: Kemuri
Description: Focusing Fire Chakra over an area with earth or visible ground, the user will write the kanji for "Terra" on the ground, as it chars the ground in the process. After this, the user will complete a string of hand seals. Fire Chakra spreads from the seal in random jagged lines that cannot be manipulated. Finishing with a shout of "Kai!" and a Tiger Seal the ground will suddenly heave and rupture, sending juts of blackened rock into the air, scarring the landscape while releasing a blast of intense heat from below. After a period of time, (2 posts total) even magma will arise from the cracks, towards the opponent. The resulting formations can be used for a variety of purposes, even for a deterring affect or if timed correctly, attack.

Jutsu Name: Merbakuha - Magma Detonation
Jutsu Rank: A
Jutsu Type: Ninjutsu
Elemental Affinity: Magma
Bloodline/Clan/Family: Kemuri
Description: Utilizing Magma Chakra, and Earth Chakra, the user is able to select a piece of earth with Earth Chakra, and then use Magma Chakra to make it explode into a mess of lava and burning rocks. The requirements, however, are that the user has to touch the selected ground, and be in range (5m) to detonate the piece of ground.

Jutsu Name: Rakabe - Lava Wall
Jutsu Rank: A
Jutsu Type: Ninjutsu
Elemental Affinity: Magma
Bloodline/Clan/Family: Kemuri
Description: The rank of this technique is not based on Chakra, but the power of it's defense. The user will first, make clap their hands into the Snake Seal, and slam their hands into the ground, and a crack will arise between the attack and the user. Then, lava will rise up about 10 ft, and immidiately cool, to make a very good defense, much stronger than regular earth.


Katetsu Techniques

Jutsu Name: Kaitama - Ash Shot
Jutsu Rank: C
Jutsu Type: Ninjutsu
Elemental Affinity: Magma
Bloodline/Clan/Family: Kemuri
Description: This is a basic Technique taught in the Kemuri Clan, and something to deal with. After concentrating Chakra to their fingertips, the Kemuri Clan Member is able to shoot it out in the form of volcanic ash. The bullets are about the size of fingertips, and shoot faster than a thrown kunai or shuriken. Due to the density of ash, the bullets are quite powerful, since 100ml of ash can bring down a weak roof, a shot bullet is a force to be reckoned with.

Jutsu Name: Kaihane - Ash Plume
Jutsu Rank: C
Jutsu Type: Ninjutsu
Elemental Affinity: Magma
Bloodline/Clan/Family: Kemuri
Description: This is a Kemuri Clan Technique that involves volcanic ash, but the kind that takes the actual Element to manipulate, since it's more advanced than Kaitama. After making the required hand seals, the user will take in a deep breath, sending Magma Chakra to their chest. Then they will breath out, and expel a concentrated shot of volcanic ash. The jet itself is thin, but a lot of it, like the Goukakyuu, only volcanic ash instead of flames. It doesn't spread as wide as another version of this technique, but it can detonate. Unlike clicking the teeth, though, the user will have to bring fire into the ash for it to explode.

Jutsu Name: Katetsu Kabe - Volcanic Sand Wall
Jutsu Rank: C
Jutsu Type: Ninjutsu
Elemental Affinity: Magma
Bloodline/Clan/Family: Kemuri
Description: Utilizing the powers of Katetsu, the user is able to utilize their Chakra to shape the Katetsu into a wall that will be able to keep the user safe from most attacks. Because of it's density, it will take a lot to break through it, even Wind Techniques will do very little against it. There is no shape of this technique.

Jutsu Name: Katetsu - Volcanic Sand
Jutsu Rank: A
Jutsu Type: Ninjutsu
Elemental Affinity: Magma
Bloodline/Clan/Family: Kemuri
Description: This is another Technique that utilizes a malleable defense, such as sand, and Iron Sand. The Kemuri Clan member with Magma Chakra is able to control volcanic ash, and shape it into any weapon desired. The silicon in the ash makes it so that it's denser than normal sand, so it's a very ideal defense, and due to it's volcanic properties, it's very very hot.

Jutsu Name: Katetsu Shigure - Volcanic Sand Shower
Jutsu Rank: A
Jutsu Type: Ninjutsu
Elemental Affinity: Magma
Bloodline/Clan/Family: Kemuri
Description: Utilizing the powers of Katetsu, the user is able to mold it into the shape of piercing clumps, to be shot at the opponent. Due to their properties, even a scathe can prove to be even a 2nd Degree burn, and due to their density, they can even bring down roof's with little effort.

Jutsu Name: Katetsu Kaihou - Volcanic Sand World Order
Jutsu Rank: A
Jutsu Type: Ninjutsu
Elemental Affinity: Magma
Bloodline/Clan/Family: Kemuri
Description: Utilizing the powers of Volcanic Sand, the user is able to shape a huge clump where the user wishes, and at that, expand a large 3D Lattice of Volcanic Sand. Still, a powerful Technique that the opponent would do well in getting away from, although, that is nearly impossible, since the spikes go everywhere, and through nearly anything. Once the lattice is complete, when the user wishes, he can drop it all, creating a huge smoke cloud, blocking the opponent from seeing the user, or from breathing.
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